![]() Simply use OpenIV to replace the ta file in your mods/update/update.rpf/common/data folder. (Let me know if you think you've found one!) I even added some hidden features in there. Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates. In fact, all cars have speeds closer to their real-life counter parts. Cars like the Adder can reach 400 plus Km/H, similar to their real life counterparts. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!). Vehicles have a better sense of weight to them. If you don't like this, I recommend you buy armour for your vehicle. ![]() Crashes and accidents cause more damage. Suspension upgrades give (most) stiffer springs and more grip. Vehicles have slightly less grip and breaking force, but still enough to be fun to drive. Mass, top speeds, acceleration, grip, suspension, drag and downforce. Pretty much every changeable value has been edited. I sincerely hope you find this mod enjoyable. ![]() I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I've worked for over 1,100 hours on modifying every single land vehicle in GTA V, including DLC vehicles. Though 99.9 per cent of the time it works as intended. None of the usual fixes helped, and none of the "unusual" fixes did either :P. It can behave in odd ways when you perform a big jump (especially more vertical ones, like the ramps near the airport garage). Please let me know what you think!ĪFAIK, one small problem remains with the Street Blazer. I'm running running up against limitations that would require changes to other game mechanics, and I'm not up for that. For example: the tweaking & testing of the Blazer Aqua's jetski mode took at least 25 hours to get as close as possible to what I wanted. ![]() Regarding the 0.951 update: there are only a few vehicles, but they've had HUGE changes. ![]()
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